Guild (5e)

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Unofficial Summary: Collection of craftsmen, artisans, merchants, masons, etc.

Types of Guild [ edit ]

Guild Type
d6 Guild Types
1 Crafters' Guild
2 Merchant Consortium
3 Miracle Makers' Association
4 Moneychangers
5 Philosophical Faction
6 Identity Traders

Guild Perks [ edit ]

With a guild as your group's patron, you gain the following perks.

Accommidations.
Equipment.
Resources.
Training.

Guild Contact [ edit ]

Guild Contact
d6 Contact
1 The Perfectionist.
2 Attentive Overseer.
3 Hidden Benefactor.
4 Discerning Mentor.
5 Golem Guide.
6 Fallen Muse.

Guild Representative [ edit ]

Guild Representative Roles
Role Backgrounds
Researcher Acolyte, Entertainer, Guild Artisan, Sage
Negotiator Charlatan, Entertainer, Guild Artisan, Noble, Sailor
Saboteur Charlatan, Criminal, Guild Artisan, Soldier, Urchin
Guard Criminal, Folk Hero, Outlander, Sailor, Soldier
Explorer Acolyte, Folk Hero, Guild Artisan, Outlander, Sailor
Expert Any

Guild Quests [ edit ]

Guild Quests
d6 Quest
1 Deliver Goods.
2 Acquire Materials.
3 Eliminate a Rival.
4 The Masterpiece.
5 The Collector.
6 The Bill Comes Due.

Sources and Notes [ edit ]